Showing posts with label Vicar of Dibley. Show all posts
Showing posts with label Vicar of Dibley. Show all posts

Tuesday, 7 June 2011

Rookie Errors No. 231 - Bagginess

I learnt a lot about writing sitcom for television on the fondly-remembered, critically-disliked sitcom, My Hero. I wrote six episodes in all, over three series. And this was done under the tutelage of some wonderful, kind and patient men who had made an awful lot of comedy between them ranging from May to December, through Game On to Vicar of Dibley and Alexei Sayle's Stuff.

Each draft of each script was read by the producer, exec producer, director, script editor and show creator. All these notes and thoughts were collated, interpreted and fed back by the producer, Jamie Rix, as truly delightful a human being as you could hope to meet.

The Baggy Draft
I remember one time I was having trouble with a draft of a script - so I sent in a draft that was very baggy indeed. Scripts for half an hour of telly are normally about 6000 words for me. Ideally a shade under. If you're playing around and have the luxury of time, a slightly longer script of 6500 is okay. (For radio, I tend to write slightly long, knowing that there isn't time to rewrite on the day, but there is time to make cuts, even before the recording itself). Let's cut to the chase. This draft of My Hero was c. 9000 words, and I sent it in.

My reasoning was simple. There were lots of options on the script. Lots of ways to go. A number of possible funny routines. And ultimately, I didn't know what I was doing. And they did. So I was turning it over to them to decide where the funny was. In way, I was being humble and unpretentious.

They were perfectly nice - but profoundly unimpressed. And immediately I realised what an idiot I had been. It was never said out loud, but could and should have been pointed out, that I was being paid good money to write a script and decide where the funny was, what the story was and 'which way to go'. They suggested that I wasn't clear on what the story was and exactly what this episode was about. And they were right. I had no idea. And I'd abdicated my responsibility to write the darned show. I wasn't being humble and unpretentious. I was being lazy and spineless. And therefore unprofessional.

The iciness in the room thawed. They were gentle with me. More so than I deserved. But the moment stayed with me.

With My Other Hat
And now I experience this bagginess from the other side. Not often. But sometimes. I get sent things that are way overlength for the show I'm script-editing - either a sketch or script or whatever - with an accompanying email saying 'I wasn't really sure what worked best, so I put it all in so you can decide'. Whenever I read that email, my heart sinks.

The first reason it sinks is I recall my own shame of doing this. And how it demonstrated my inexperience and laziness. I'm not saying that's why all people do this, it's sometimes just sheer lack of confidence and a desire to 'show your working' - and is essentially a quest for approval.

It also makes my heart sink because I realise that this is going to be noticeably more work for me. I'm going to have to read a longer draft - twice - think about it for longer, feedback on more script, and ultimately think about 'which way to go' which takes up time and brainspace. Then the rotten part of my heart kicks in and I think 'Hey, I'm not being paid to this. The writer should decide which way to go' and then the good part of heart feels bad, but ultimately agrees. And I'm tired, cross and feeling guilty. Maybe other script editors are more patient, magnanimous and understanding. But that's usually my reaction.

I'd rather read a tight script where the wrong choice has been made, and it's been seen through and slaved over, than a baggy script where every choice and no choice has been made - and I'm effectively reading a 'Choose Your Own Adventure' book.

So, my advice is don't turn in hopelessly long drafts. Decide. Work out what the episode/sketch is about and stick to it. If it isn't working, fix it. If it still isn't working, talk to your script editor/producer in advance and ask for help before the deadline. This means - hey - not leaving it all to the last minute.

But don't, please, send in overlong drafts. (Unless you're a successful novelist, obviously because they you have carte blanche to write an 800 page children's book.)

PS. Sorry this post is longer than usual. I couldn't decide whether to include the My Hero anecdote at the top or not, so I left it in. But you can skip over it if it's boring. Or just read bits. (Annoying, isn't it?)

Tuesday, 23 November 2010

A Monopoly on Comedy - and Character

Episode 3 of Hut 33 is called ‘Yellow’ (at time of writing being here). And it starts with one my favourite scenes of the series. It throws the character into a simple game of Monopoly.

Our regular three characters, Archie, Gordon and Charles, plus Mrs Best, play this relatively new game and it should be no big deal. But it’s a great opportunity to express character, prejudice, snobbery and general anger. It was useful to the plot of that episode because it highlighted what a terrible Christmas they were having. And therefore the prospect of having to spend New Year’s Eve together in Quarantine would simply too much to bear. (This is what happens by the way. They are Quarantined with suspected Yellow Fever, which gives rise to tunnelling and escape plans.) In the first scene, though, the game of monopoly turns into a large political dispute about the ownership of property which was true to the characters. And the audience seemed to enjoy it – because they were starting to know the characters as well as I did.

In essence, one of the main tricks of sitcom is taking characters out of their comfort zone – without it seeming contrived or ridiculous. (It’s up to you to decide whether I’ve been successful in that.)

Mistakes in Writing Sitcom
Along the way, then, we can note that this is an area where many first-time writers fall down. New writers are tempted to make their characters sit around and say ‘funny things’ rather than get up, move around and ‘be’ funny. Witty characters swapping jokes and witticisms is okay for three pages – Hut 33 attempts to have our characters in the Hut for the first three or four pages talking about stuff to set up the episode and reintroduce the characters – but it doesn’t sustain for forty pages, which is what you need. Plus, they're not swapping straight jokes but revealing amusing character traits.

It's a good test of how well you know your characters. When I was setting up Think the Unthinkable, I tried to work out what sort of coffee each of the characters would order at Starbucks. I didn't actually have them order coffee in Starbucks until Series 3, I think, but you need to know everything about your characters, or at least be able to work it out. Where do they shop? What newspaper do the read, if any? How would they go about organising a hen/stage night? What would happen if they woke up in Narnia or Alice's Wonderland?

This is why my current practice is to think up storylines quite early in setting up a new sitcom. Once I have my characters in some rough shape or another - sometimes it only needs three adjectives - it's worth thinking up scenarios, scenes and sketches, and then combining these characters with other characters in the show. After some time spend doing this, one often finds that one character has nothing to say, or little to add, or just isn't very funny. This character is normally expendable. If your show is focussed around this character, you've got a problem (and no show).

Ban Backstory
Doing this also avoids falling into the trap of backstory and background which is often irrelevant. You have no hope of conveying in a script and is therefore pointless. Characters need to be straining forwards, not harking back (unless their main characteristic is being nostalgic/reactionary). Remember, what did Geraldine do before she became the Vicar of Dibley? We don't know. We never really find out. Only very late on do we meet one or two people from her past. What drives our characters forward in any given situation? That's what we all need to know for all our characters.

Wednesday, 17 November 2010

A Busload of Quakers

‘Pigs n Spivs’ is the title of Ep 2 of series 2 of Hut 33 (now on iPlayer here) I'm not convinced this is the best title,since it implies that there is more than one pig and one spiv in the episode, when there isn’t. There is one spiv who sells our starving codebreakers a job-lot of bacon. Which is still in pig form. Unfortunately, they discover the origins of this pig and could be in serious trouble.

The difficulty in writing Hut 33 is always finding our characters things to do that the audience can understand, since they don't really have a hope of comprehending the actual codebreaking part of their work. I've read several books on the subject and I struggle to retain the necessary information in my head simultaneously to put it all together. The chance of doing this and getting laughs is almost impossible. Episodes about codebreaking in Hut 33 are fairly rare.

This is why the theme of Pigs and Spivs is shortages and hunger. It's something that we can all identify with and get our heads around. Food was in short supply for the whole war and an unpleasant reality for all but the wealthiest. World War Two ration were meagre. Most of us today could eat their weekly ration in a day. So it's good to keep coming back to that.

Quakers, Baptists and Jokes

There is one other point of minor interest on this episode. Hopefully my explanation of it will give a small insight into how you sometimes make a joke fit the context. I spotted a comment on someone’s blog about Hut 33. (Clearly during the original Radio 4 transmission of Hut 33, I’m regularly googled ‘Hut 33’ in order to find out what people think of it). This blogger, a wife of a Baptist minister, blogged about her irritation that the writer of Hut 33 seemed ignorant of certain religious groups and their drinking habits. This is particularly poignant as I am not ignorant of certain religious groups, since I cheerfully belong to one myself (yes, I'm a Christian. There. I've said it) and I studied theology at University, so I know a bit about all this stuff.

The joke in question is Archie’s joke in response to his discovery that the pub has completely run out of alcohol. He says “So we’re now standing in the world’s first teetotal pub. We expecting a bus-load of Quakers?”

The audience, as I hope, laughed at this joke. But, in a sense they were wrong to. The blog pointed out that it is Methodists that refrain from drinking, not Quakers. I knew that. Honestly, I did. But I chose Quakers for the joke because I knew it would work. Why?

Shared Knowledge
Comedy relies on shared knowledge and simplicity. If the audience have to think about a joke for too long, or are unsure about any part of it, they can’t laugh. And they don’t laugh. Simplicity and clarity is everything. This partly explains why people get upset about stereotypes. They are a reality in comedy because it relies about compressing information and leaving plenty of things unsaid. (eg. Cab drivers are racist. Builders are Polish. Rich people are dim. In fact, when one breaks a stereotype, that in itself can be the starting point for a sitcom eg. one of the first women vicars in The Vicar of Dibley. The joke was, at the start, 'it's a woman! And not a man! You know, like a normal vicar would be.' I over-simplify naturally. But that's stereotyping for you.)

In this case, I chose Quakers because I’m not sure how widely know it is that its Methodists don’t drink. It’s also the case that many Baptists don’t drink either. How widely known is that? Less so now than before. I judged that the audience would have no problem believing that Quakers don’t drink – partly because in my mind there seems to be some kind of overlap between Quakers, Puritans and the Amish, at least in terms of their public perception. In reality there are vast differences between these groups of Christian believers. The puritans in particular were a remarkable bunch of Christian folk who were nothing like the the adjective named after them - 'puritanical'.

Returning to the joke in question, we have to bear in min that this was a joke for 2008. So I chose Quaker. Even though the joke is set in 1941, when the vast majority would have been clear that Methodists don’t drink.

Add to the equation the fact that characters are the creations of writers – and do not represent the views of the writer, or share their factual knowledge. So Archie, Charles and the team, and especially Josh, say plenty of things that are wrong, or grammatically incorrect. They hold religious, social and political views that I do not. It seems obvious to point this out, but occasionally one needs to.

Incidentally, the Quaker website says:

One testimony that Quakers have had to give careful thought to is our testimony on moderation. In the nineteenth century Quakers saw the bad effects that drink and drunkenness had in society. Along with other Non-conformist Christians they campaigned against alcohol. Many Quakers were active in the Temperance Movement - a movement of people who "took the pledge" (promising that they would never drink alcohol) as a witness against the evils it caused.


So I wasn't that far off anyway, was I?

The tricky part is where joke reinforce stereotypes that are unfair, oppressive or nasty. There, my friends, we have to use a thing called judgement. And then your producer will probably thumb through the BBC Producers Handbook Guide (Vols 1-9) and then just delete the joke.

Tuesday, 7 September 2010

Characters and Stories

I'm going to spoil a book for you. An expensive one. That Robert McKee book called Story, which is now an astonishing £19.99 in paperback. In paperback. That said, we tend not prize that which has cost us nothing - so you'll ignore what I say when I summarise the book. McKee argues (I seem to remember) that story is character. Character is story. Characters only exists in stories. Stories are only meaningful with characters. You get the idea. What's the plot of your film, sitcom, or novel? Well, who are the characters and what are they trying to do? Story and Character are two sides of the same coin.

It's extremely easy to forget this, especially when coming up with ideas for a new sitcom. Whenever I read treatments for new shows by new writers - and look back at my old ones when I was 'new' - I often see this being forgotten or ignored.

Most comedy writers know that sitcom is about memorable characters. But often, much light and heat is generated explaining who the character is and where they have come from - their likes and dislikes. Often, these get very nuanced and contradictory. I always cringe when a character outline contains the words 'sometimes' or 'occasionally'. Sitcom characters don't do things occasionally. They either do them all the time. Or never. Or for a funny or compelling reason.

Here is what I mean. This is a sitcom I've just invented in the last 30 seconds. It's called The Greasy Pole.

Sally is a business woman who is trying to be a success, but it's not as easy as she thought it would be. She used to work for the local council, but she was frustrated that it was slow and bureaucratic. Then one day, she met a business guru who changed her life and told her that she could be anything she wanted to be. So she bought a power suit, got a loan from the bank and started her own business - a shop selling stationery. After all, everyone needs stationery, don't they? But her life is made even harder by the shop assistant, Pavlov, the Polish friend of a friend with bad English that she rashly hired because she felt sorry for him...


You get the idea. I had to stop there, as I was getting cross just writing it like that. The reality is that there could be a perfectly decent show in there (Miranda runs a shop) - and there was lots of detail, but we don't really know anything about Sally at all. Just what happened in the past. We're left asking the question 'Why?' an awful lot. The audience will be asking it all the time if they happen to tune in to episode 2, having missed the first one.

Characters need momentum - stories. They need quests and dreams. They need relationships. Why does anyone do anything? These are very basic questions about our very existence, but the sitcom-writer needs to address them.

When I was setting up my Radio 4 sitcom, Hut 33, I had to do this. The show is about a disparate bunch of people thrown together at Bletchley Park by the war. But where are they from? What drives them? Not exterior events in the war. Or even their roles within the war. It's about who there are and what they want: Charles is a snob who wants to preserve the pre-war status quo. He is into self-preservation, luxury and being seen to be right. Archie is an inverse-snob who wants to see the likes of Charles taken down a peg or two. Even though he's an academic hanging around with private school boys, he wants to preserve his working-class roots and embraces the language of Marxism. Gordon is a seventeen-year old who is trapped in the crossfire of Archie and Charles. He just wants everyone to be friends. And he wants to be taken seriously as a 'grown-up', and fit in, even though he is a teenager among men.

Once you have characters that have a forward momentum and attitudes, you can start to throw them into situations and see how they react - restrict their food, extend their working hours, drop a bomb on their hut or threaten them with a posting to the jungle, and see what happens. Ideally, they need to be the instigators of these things. Or the instigators of other stories, which are interrupted or modified by bombs or other circumstances beyond their control.

That's what I'm doing at the moment with a number of sitcom projects. I've assembled some characters, and given them trajectories, hopes and dreams - and am now seeing what happens when things go wrong, or unexpectedly right for the wrong reason. It's only when you start storylining that your find our whether you have workable, active characters - who are the authors of their own downfall.

Let's go back to Sally in The Greasy Pole? Why did she hire Pavlov? Is it because she can't say 'no' to anyone because she wants to be liked? (like Geraldine in Dibley)? Which means that all her plans to run a business are almost certainly doomed to comic failure? Why is she even running a shop? Is she trying to prove her husband/boyfriend/mother wrong - and she wants to be taken seriously? Is she really that insecure? (she could be) Is she just passionate about stationery? If so, why? Could it be something else she is passionate about that says something about her? Could it be a haberdashery, because she likes pretty things - because she is all about looking good, rather than being good, and she hired Pavlov because he's cheap (thus making Sally a bitch, which might be funny). What happens when her personal life gets in the way of her shop? How does she manage that? On what basis does she make those decisions?

The fact is that failure to do this makes the show impossible to write, because you don't know why your characters get up in the morning. Once you have living, breathing, thinking characters, they start talking to you. You hear voices in your head (in a good way) and they go off and do things. When that happens, despite what any psychiatrist might say, you are really onto something good.

Wednesday, 7 July 2010

Some Wise Words for Sitcom Writers

Paul Mayhew-Archer knows a thing or two about sitcom, having written them (eg. Vicar of Dibley), script edited them (eg. My Hero), and produced them (eg. Old Harry's Game). He's written a little gem about sitcom-writing here which is tucked away on the BBC Writersroom website. Comedy writers old and new should read it - not just on the screen. Print it out and read it. I've just had a look and here's one point about characters that's well worth bearing in mind:

Give the central character relationships that bring out different aspects of his personality. For example Fawlty is subservient with Sybil but a cruel tyrant with Manuel. Blackadder is a crawler with the Queen but a sarcastic bully to Baldrick. The simplest way to do this is to put the characters in some form of hierarchy.

It's not just a question of having a consistent character - but having a blend of characters who bring out different aspects of each others' personality. It sounds complicated, and it is a bit. But if it's not in your sitcom at the start, it'll be very hard to work in later. Wise words.