Showing posts with label plot. Show all posts
Showing posts with label plot. Show all posts

Tuesday, 20 September 2011

Everything Happens for A Reason

The last forty hours haven't been good for me. I'm fine. Everything's fine. Really. But like my escapade to B&Q last week, I find myself being constantly blown off-course and distracted by the tedious minutiae of life.

The long and the short of it is that my wife has tonsilitis and has been, to use a cricket metaphor, knocked for six. Looking after her is the easy bit. I have two girls, aged 3 and 1, who need looking after and that's been the main task in hand for the last couple of days. It's been fun. Kind of. When I haven't been thinking about all the work I haven't been doing, and the scripts that haven't been started and the other scripts that haven't been finished.

This simply means that in the evening I put the kids to bed. Have dinner. Put my wife to bed. And then work. Except last night I had to attend a PCC meeting because, as I have said before, I'm a church warden. Meetings must be held. Fetes must be planned. Pews must be arranged to be fixed. And so forth.

The Dishwasher. Yes, really.

So last night saw me frustrated, tired and about to start work at 11pm when the dishwasher started winking at me. With a light I've never seen before. And a fault called F11 flashing on the screen. Something was wrong with it.

Let us pass over a number of observations here - and potential for sitcom storylines and scenes. At first, I couldn't find the manual. Had no idea where we kept manuals. Guessed right fairly quickly. Found a bunch of manuals for all manner of appliances past and present, and turned the right page and got to work. Let us pass over the fact that my heart sunk at mere sight of the instructions, which were optimistically written. Let us briefly note that, despite comedy stereotypes and my expectations, the instructions were right to be optimistic. I followed them. Washed out various components. Refitted them. Didn't get wet. Pressed the button to restart the programme. And it worked. Hey presto. Call me Dwayne the Drain. I have troubleshot the problem.

Here's what I thought as I saw the dishwasher was faulty. I thought "For this to work in a sitcom, the malfunction of that dishwasher has to have been my fault". I needed to have ignored the careful instructions of my wife, or tried to fit too much in, or gallantly tried to fix the washing machine next to it despite the protestations of a housemate. In real life, things just break for no reason. But they don't half way through a sitcom. I am the protagonist in my life. If there's a problem that gets in the way and needs fixing - and it's not another person - it should be my fault, or at least another character's fault.

I was watching Downton Abbey on Sunday night and noting how carefully plotted it was - and that every single thing was done for a reason. Nothing just happened. Even more masterful is Modern Family in which a dozen characters move in and out of each other's lives and nothing simply happens or goes wrong that isn't the result of one character doing something in character.

Why is now the worst time for this to happen?
Sometimes, when I'm bashing storylines with people, one of the questions I ask is 'Why is now the worst possible time for this thing to happen?' So let's say our hero has had a run-in with a dry cleaner and his suit is ruined. Why is now the worst possible time for that to have happened? He has to go to a wedding. Great. Escalation. Our character has a quest. But whose wedding? Why are they getting married now? Why does he have to wear that suit? Why couldn't he get it cleaned earlier? Or somewhere else? Why does he have problems getting another one? And crucially - how has our protagonist brought this on himself? The wrecking of the suit somehow needs to be the fault of the protagonist. Or a lead character.

I'm tired. It's late. I have to work. The dishwasher is now broken. Why? What did I do wrong? In real life, things just break. Not in sitcom - where everything happens for a reason.

Tuesday, 1 February 2011

Choosing Wisely

Last night, I finally got round to watching The King's Speech - and was relieved and thrilled that it was as good as the hype suggested. Colin Firth's performance really is stunning, and his on-screen relationship with Logue (Geoffrey Rush) was electrifying. This is a film with no fireworks or special effects, camera tricks or plot gimmicks - just characters talking. The power of the words really is stunning.

Here's one thing I take from this movie: What a great choice of story. David Seidler could have written about any number of things - and struggled to make it cinematic or shootable. He chose a story that lends itself to a strong central relationship with a clear climax. Bertie, the Duke of York, has royal duties but cannot speak in public. There is the toe-curling opening scene in which this is made obvious. His quest is simple and comprehensible. We know he will be king because of his feckless brother, and he will have to overcome this disability. And it will be obvious to us when he does. The radio broadcast at the end is the clinching victory. And because the story is so straightforward, we can revel in this fascinating and extraordinary relationship between King and Speech Therapist, Logue. There is, of course, the extra moment when Logue calls Bertie 'Your Majesty' and offers him the approval and respect that Bertie craves - and has truly earned.

In a way, it seems like the writer is cheating. The story almost writes itself. (It doesn't, and never does, but you get the idea). But how many of us beat our heads against a wall trying to tell a story clearly and simply, when it doesn't want to be told? There's something inside the story that attracts us, but sometimes the nut is too tough to crack. In which case, look for another nut.

A while ago, I read a management book for research. It talked about some people in business whining that their competitors are cheating. Big airlines whinge that the lo-cost airlines are making easy money because they are cheating, with cheap hubs, cheap planes, profitable routes and luggage restrictions. If someone talks like this, ask them this. "So why aren't you cheating?"

It may be genuine fascination with a story, a relationship or even a fact. But it may be that you've invested so much time in it that it simply has to be made to work. If you're in a hole, stop digging. Move on. Choose another story or character or situation.

I have a number of scenarios and ideas for sitcoms that I keep coming back to. I'm sure that they should work, or can be made to work, but they're just too complicated, require too much explanation or have other related problems. I need to stop digging and move on. Maybe you do too. It may be that a light is switched on and the idea is transformed and I know how to tell that particular story. But until that moment, I need to spend my time elsewhere, finding characters and stories that can be beautifully and wonderfully told - like The King's Speech.

Tuesday, 23 November 2010

A Monopoly on Comedy - and Character

Episode 3 of Hut 33 is called ‘Yellow’ (at time of writing being here). And it starts with one my favourite scenes of the series. It throws the character into a simple game of Monopoly.

Our regular three characters, Archie, Gordon and Charles, plus Mrs Best, play this relatively new game and it should be no big deal. But it’s a great opportunity to express character, prejudice, snobbery and general anger. It was useful to the plot of that episode because it highlighted what a terrible Christmas they were having. And therefore the prospect of having to spend New Year’s Eve together in Quarantine would simply too much to bear. (This is what happens by the way. They are Quarantined with suspected Yellow Fever, which gives rise to tunnelling and escape plans.) In the first scene, though, the game of monopoly turns into a large political dispute about the ownership of property which was true to the characters. And the audience seemed to enjoy it – because they were starting to know the characters as well as I did.

In essence, one of the main tricks of sitcom is taking characters out of their comfort zone – without it seeming contrived or ridiculous. (It’s up to you to decide whether I’ve been successful in that.)

Mistakes in Writing Sitcom
Along the way, then, we can note that this is an area where many first-time writers fall down. New writers are tempted to make their characters sit around and say ‘funny things’ rather than get up, move around and ‘be’ funny. Witty characters swapping jokes and witticisms is okay for three pages – Hut 33 attempts to have our characters in the Hut for the first three or four pages talking about stuff to set up the episode and reintroduce the characters – but it doesn’t sustain for forty pages, which is what you need. Plus, they're not swapping straight jokes but revealing amusing character traits.

It's a good test of how well you know your characters. When I was setting up Think the Unthinkable, I tried to work out what sort of coffee each of the characters would order at Starbucks. I didn't actually have them order coffee in Starbucks until Series 3, I think, but you need to know everything about your characters, or at least be able to work it out. Where do they shop? What newspaper do the read, if any? How would they go about organising a hen/stage night? What would happen if they woke up in Narnia or Alice's Wonderland?

This is why my current practice is to think up storylines quite early in setting up a new sitcom. Once I have my characters in some rough shape or another - sometimes it only needs three adjectives - it's worth thinking up scenarios, scenes and sketches, and then combining these characters with other characters in the show. After some time spend doing this, one often finds that one character has nothing to say, or little to add, or just isn't very funny. This character is normally expendable. If your show is focussed around this character, you've got a problem (and no show).

Ban Backstory
Doing this also avoids falling into the trap of backstory and background which is often irrelevant. You have no hope of conveying in a script and is therefore pointless. Characters need to be straining forwards, not harking back (unless their main characteristic is being nostalgic/reactionary). Remember, what did Geraldine do before she became the Vicar of Dibley? We don't know. We never really find out. Only very late on do we meet one or two people from her past. What drives our characters forward in any given situation? That's what we all need to know for all our characters.

Tuesday, 7 September 2010

Characters and Stories

I'm going to spoil a book for you. An expensive one. That Robert McKee book called Story, which is now an astonishing £19.99 in paperback. In paperback. That said, we tend not prize that which has cost us nothing - so you'll ignore what I say when I summarise the book. McKee argues (I seem to remember) that story is character. Character is story. Characters only exists in stories. Stories are only meaningful with characters. You get the idea. What's the plot of your film, sitcom, or novel? Well, who are the characters and what are they trying to do? Story and Character are two sides of the same coin.

It's extremely easy to forget this, especially when coming up with ideas for a new sitcom. Whenever I read treatments for new shows by new writers - and look back at my old ones when I was 'new' - I often see this being forgotten or ignored.

Most comedy writers know that sitcom is about memorable characters. But often, much light and heat is generated explaining who the character is and where they have come from - their likes and dislikes. Often, these get very nuanced and contradictory. I always cringe when a character outline contains the words 'sometimes' or 'occasionally'. Sitcom characters don't do things occasionally. They either do them all the time. Or never. Or for a funny or compelling reason.

Here is what I mean. This is a sitcom I've just invented in the last 30 seconds. It's called The Greasy Pole.

Sally is a business woman who is trying to be a success, but it's not as easy as she thought it would be. She used to work for the local council, but she was frustrated that it was slow and bureaucratic. Then one day, she met a business guru who changed her life and told her that she could be anything she wanted to be. So she bought a power suit, got a loan from the bank and started her own business - a shop selling stationery. After all, everyone needs stationery, don't they? But her life is made even harder by the shop assistant, Pavlov, the Polish friend of a friend with bad English that she rashly hired because she felt sorry for him...


You get the idea. I had to stop there, as I was getting cross just writing it like that. The reality is that there could be a perfectly decent show in there (Miranda runs a shop) - and there was lots of detail, but we don't really know anything about Sally at all. Just what happened in the past. We're left asking the question 'Why?' an awful lot. The audience will be asking it all the time if they happen to tune in to episode 2, having missed the first one.

Characters need momentum - stories. They need quests and dreams. They need relationships. Why does anyone do anything? These are very basic questions about our very existence, but the sitcom-writer needs to address them.

When I was setting up my Radio 4 sitcom, Hut 33, I had to do this. The show is about a disparate bunch of people thrown together at Bletchley Park by the war. But where are they from? What drives them? Not exterior events in the war. Or even their roles within the war. It's about who there are and what they want: Charles is a snob who wants to preserve the pre-war status quo. He is into self-preservation, luxury and being seen to be right. Archie is an inverse-snob who wants to see the likes of Charles taken down a peg or two. Even though he's an academic hanging around with private school boys, he wants to preserve his working-class roots and embraces the language of Marxism. Gordon is a seventeen-year old who is trapped in the crossfire of Archie and Charles. He just wants everyone to be friends. And he wants to be taken seriously as a 'grown-up', and fit in, even though he is a teenager among men.

Once you have characters that have a forward momentum and attitudes, you can start to throw them into situations and see how they react - restrict their food, extend their working hours, drop a bomb on their hut or threaten them with a posting to the jungle, and see what happens. Ideally, they need to be the instigators of these things. Or the instigators of other stories, which are interrupted or modified by bombs or other circumstances beyond their control.

That's what I'm doing at the moment with a number of sitcom projects. I've assembled some characters, and given them trajectories, hopes and dreams - and am now seeing what happens when things go wrong, or unexpectedly right for the wrong reason. It's only when you start storylining that your find our whether you have workable, active characters - who are the authors of their own downfall.

Let's go back to Sally in The Greasy Pole? Why did she hire Pavlov? Is it because she can't say 'no' to anyone because she wants to be liked? (like Geraldine in Dibley)? Which means that all her plans to run a business are almost certainly doomed to comic failure? Why is she even running a shop? Is she trying to prove her husband/boyfriend/mother wrong - and she wants to be taken seriously? Is she really that insecure? (she could be) Is she just passionate about stationery? If so, why? Could it be something else she is passionate about that says something about her? Could it be a haberdashery, because she likes pretty things - because she is all about looking good, rather than being good, and she hired Pavlov because he's cheap (thus making Sally a bitch, which might be funny). What happens when her personal life gets in the way of her shop? How does she manage that? On what basis does she make those decisions?

The fact is that failure to do this makes the show impossible to write, because you don't know why your characters get up in the morning. Once you have living, breathing, thinking characters, they start talking to you. You hear voices in your head (in a good way) and they go off and do things. When that happens, despite what any psychiatrist might say, you are really onto something good.

Monday, 12 April 2010

The Wonder of Narration

I've been so short of things to watch on TV that a couple of things have happened. Firstly, I have rejoined Lovefilm, which is exciting. (We have another baby due next month, so I'll be chained to the sofa significantly more than at the moment.) Secondly, I rewatched some old DVDs including the joyous wonder that is Arrested Development. Just looking at pictures of the characters below is making me smile. The characterisation is so clear and crisp. Quite often, non-audience, single-camera shows pull their punches on their characters and nuance things a little too much. They're too, well, real. The characters below, however, are huge monsters who have really strong motivations and we know exactly they will react in any situation. That is so important when putting together a comedy show. And often those starting out think they can have characters who change their minds more often or aren't so extreme. Treatments and outlines include phrases like "Something Peter gets really angry for no reason, but other times he's really calm" or "Sally loves her boyfriend, but sometimes doesn't, and she doesn't really know why". I exaggerate, but take a look at the characters below and you'll see what characters need to be. Buster is dumb and frightened. Gob ludicrously overestimates his own abilities and is incredibly selfish. Tobias is living in a dreamworld. And Michael is a slave to being 'responsible'. Simple clear character points are essential. If you don't have them, you don't have a show.

Arrested Development is one of those problem shows that in some ways highlights the gap between those who have mainstream and non-mainstream sensibilities. The show was a critical hit, won plenty of awards and the esteem of everyone in the media. Media-types and writers forever gush about The Larry Sanders Show and Curb Your Enthusiasm. Arrested Development falls into that category. (By the by, Curb does nothing for me, really. It's masterful in it's plotting. Almost a masterclass. But I want a properly honed script. Gimme Seinfeld any day.)

But, as with The Larry Sanders Show, Arrested Development was never a ratings hit. Middle America just did not take the show to its bosom - and nor did the English (as if that would have made the difference). The show looked expensive and needed more viewers to pay for itself. You can't pay for a TV show with boxed-set sales (yet). And so, the show was cancelled halfway through it's third season. I believe the last four episodes were all dumped on one night. The show itself made references to it's own cancellation in some of the most skillful self-referential comedy I've ever seen. But nobody watched it. Most Americans, it turns out, would rather watch reruns of Friends, than a brand-shining new episode of Arrested Development.

It's hard to pin-point why this is the case. The show contains mostly unlikeable characters, which can alienate mainstream viewers. But then, Michael, George-Michael and Buster are very likeable. And Seinfeld's four main characters are all unlikeable and selfish. The Office has two key unlikeable characters. I'm sure everyone has a theory as to why Arrested Development 'failed' (in the ratings sense). I'd be very interested to hear the views of others on this one.

So why do I mention this? Firstly because it makes me feel good, just thinking about Arrested Development. But secondly, the show contains one thing that most out-and-out comedies do not - Narration. The narrator makes a huge difference to the show, and I view the narrator device with envy. Often, one of the hardest things to do in a sitcom is move the plot along, purely with people talking. In a novel, you can simply say what's happening. In a film like Austin Powers, you can have a character called Basil Exposition - who tells Austin what to do next. In sitcoms, characters have to say things like "I have to go and pick up my son from his football session", but you have to think of a characterful joke to glue to it. That can be very hard.

But Arrested Development has a narrator (and what a wonderful voice that Ron Howard has). He can say things like 'meanwhile' to emphasise that something is taking place at the same time as another scene - which may be significant. The narrator can say 'this would have been okay, but unfortunately...' and give you a heads up on something bad happening. The narrator can remind, mislead and even do jokes of his own. (There are plenty in the show)

The narrator means that 'the plot' is often as funny as the jokes or the characters, which doesn't happen all that often. In Seinfeld, this can happen, but usually the calamity in a sitcom means that the characters do or say funny things. But careful, skillful plot can be genuinely satisfying in its own right, almost apart from the characters. There are two notable British writers who are brilliant at this. The first is David Renwick whose One Foot in the Grave plots were very clever indeed, hiding crucial bits of information and revealing at just the right time to create wonderfully daft situations and moments. The other is Steve Moffat - who wrote some episodes of Coupling that were superbly plotted, as if a West-End play (a good one). There's is much to learn about plotting from these guys. Plot or story should be satisfying and service the characters. But sometimes it can exceed all expectations and be hilarious in its own right.

So here's the point and the warning. When you're plotting an episode of sitcom, one can be very ambitious in the amount of story that can be crammed in. But if you take Arrested Development's lead, you may come unstuck unless you have a narrator, or a clever device to enable you to cut through plot very quickly. Normally, I find I have too much plot and have to cut back. This can be painful if you've got funny dialogue that you've sweated over in order to get it across. And we return to the importance of proper planning. The best jokes often occur from thin air, when you're writing the script itself, but you need that bedrock of a strong outline. At least I do. (Carla Lane doesn't. And she did okay, didn't she?)