I watched the first episode of Series 2 of White Van Man last night. This show has been a big hit for BBC3 and has lots of things going for it. (Interested declared: I know the director, and have met the writer, Adrian Poynton, when we recorded this podcast and found him to be a thoroughly nice bloke).
But here's what struck me about the episode that aspiring sitcom writers can learn from. If you'd never seen the show before, you'd feel completely at ease watching the show because each of the characters had very clear quests that were understandable, tangible and visible. And crystal clarity is your friend when it comes to comedy (just as confusion is your sworn enemy). I've posted on this a number of times because lack of clarity in the clear central quest of the main character(s) can make a show hard to watch and kill of the comedy, like here, and here for a start.
The Title is a Good Start
White Van Man is brilliantly titled and you get the premise immediately. It's about a White Van Man. We all know what that type is and so a lot of the work is done for us. We then meet Ollie (Will Mellor) - who is the eponymous White Van Man. And his uber-quest is clear. He wants a new white van. Fair enough. And even better, he has a picture of it. We can see it. Later on, when things are going badly, we see the picture torn in two - his dream is being shattered. It's a clear visual sign-post for the audience that requires now words and keeps up the pace.
So, it seems that's his quest for the series. His secondary quest, for this episode, is the kitchen for the orphanage. He has to find one and fit it in a fixed time period. Great. Task in hand. Against the clock. Away you go.
Meanwhile, his useless assistant, Darren, has a pretend baby to look after. And in the cafe, there is a competition about the tips - with visible tip-jars so we can see who's winning (I felt there could have been more of this).
This kind of writing really puts the viewer at ease so they can enjoy the characters and the jokes. (The funniest bit for me was in the kitchen shop with the various discounts for different causes with the brilliant Amit Shah.) It's no surprise that it's a popular show.
So if you haven't seen it, watch it (here 'til 5th April 2012) and you'll see a nicely plotted, clearly signposted show - which doesn't sound like a compliment, but in the context of this blog, it really is!
Showing posts with label character. Show all posts
Showing posts with label character. Show all posts
Friday, 24 February 2012
Thursday, 22 December 2011
Central Character Needs Work
I've been working one particular sitcom idea for a few of years. It's a silly, jokey, studio-based show, rather than a searingly satirical non-audience piece. More Black Books than The Thick of It. The show has slowly moved around from one thing into another, losing one of the main characters and shifting focus, even though the tone has remained the same.
But all of the above has happened at such a slow speed that I've failed to notice that the key character is not clear enough. This has been pointed out to me by an exec (they're not all bad) and I've failed to properly address this, even though the script is on draft 6. If I'm honest, I have to admit that the comedy at the moment comes too much from the situation and the jokes - and not the key character at the centre of the show is based. We want to root for the guy - but we don't know how to because we don't know who he really is and what he really wants.
Some shows get away with this. I'd cautiously suggest that even one of my all time favourites, Seinfeld, has this failing. Jerry Seinfeld's character isn't quite sharp enough or focussed enough - but Elaine, George and Kramer cover that up well, as does a set of stand up at the beginning and the end. By the time the show was established, none of this seemed to matter. But they got lucky. (FYI Genius = luck + hard work + experience).
Anyway, before Christmas hits, I shall be asking myself these questions about my central character, which you may like to ask yourself of your characters that aren't quite working:
What does he want? Why? What does he think he wants? What does he actually want? How does this differ from what he actually needs? And what he gets?
What stops him from getting what he wants? How do the other characters stop him from getting what he wants? How is it ultimately his own fault?
How does he see the world? How does the world see him? How do the other characters see him? How does this differ with how we, the audience, see him?
If you don't answers for most of these, you've got a problem. So, if it's really not working, let's think the unthinkable:
Should he be a she? How does that change things?
Should he be something else completely?
Should he be deleted altogether? (I've already scrapped one character without replacing them - and it made it better).
Answer all of the above without resorting to tedious backstory. Backstory is comic death (because it's all reported) and doesn't move things forward. In sitcoms, characters need strong drives and clearly-defined quests and achievable goals - so that we know whether they are succeeeding or not. Whether they achieve them or not is up to you. But the more specific and defined the goal, the easier it is to understand. And if the audience isn't confused or baffled at any point, you stand a fighting chance of making them laugh. And that's what it's all about.
But all of the above has happened at such a slow speed that I've failed to notice that the key character is not clear enough. This has been pointed out to me by an exec (they're not all bad) and I've failed to properly address this, even though the script is on draft 6. If I'm honest, I have to admit that the comedy at the moment comes too much from the situation and the jokes - and not the key character at the centre of the show is based. We want to root for the guy - but we don't know how to because we don't know who he really is and what he really wants.
Some shows get away with this. I'd cautiously suggest that even one of my all time favourites, Seinfeld, has this failing. Jerry Seinfeld's character isn't quite sharp enough or focussed enough - but Elaine, George and Kramer cover that up well, as does a set of stand up at the beginning and the end. By the time the show was established, none of this seemed to matter. But they got lucky. (FYI Genius = luck + hard work + experience).
Anyway, before Christmas hits, I shall be asking myself these questions about my central character, which you may like to ask yourself of your characters that aren't quite working:
What does he want? Why? What does he think he wants? What does he actually want? How does this differ from what he actually needs? And what he gets?
What stops him from getting what he wants? How do the other characters stop him from getting what he wants? How is it ultimately his own fault?
How does he see the world? How does the world see him? How do the other characters see him? How does this differ with how we, the audience, see him?
If you don't answers for most of these, you've got a problem. So, if it's really not working, let's think the unthinkable:
Should he be a she? How does that change things?
Should he be something else completely?
Should he be deleted altogether? (I've already scrapped one character without replacing them - and it made it better).
Answer all of the above without resorting to tedious backstory. Backstory is comic death (because it's all reported) and doesn't move things forward. In sitcoms, characters need strong drives and clearly-defined quests and achievable goals - so that we know whether they are succeeeding or not. Whether they achieve them or not is up to you. But the more specific and defined the goal, the easier it is to understand. And if the audience isn't confused or baffled at any point, you stand a fighting chance of making them laugh. And that's what it's all about.
Wednesday, 7 September 2011
A Dynamic Duo
I've never been a great movie buff. I've always been more in sitcoms. In some ways, the two forms couldn't be more different. Movies are about characters who go on a journey and are changed by their experiences. Sitcoms are about characters who remain unchanged by their experiences - and that's why they're funny.
Occasionally a movie throws up some comedy characters that are funny in an enduring way. The most obvious example would be M*A*S*H, which began life as a film (based on a book) and become a far more successful comedy, running for many years.
Recently, I've stumbled across another example which contains a cast of superb comedy characters that feel more sitcom-based than anything else. Adrian Cronauer (Robin Williams) and Lt. Steven Hauk (Bruno Kirby) from Good Morning, Vietnam. This, for me, is an underplayed relationship in the film which inevitably has to be about the war and all that stuff. Also, Robin Williams is stunning in the film and almost obscures the film with his fast-talking.
But the dynamic of the movie is very sitcom. Cronauer is brilliantly funny, anti-establishment, modest and junior; and Lt Hauk is painfully unfunny, pro-establishment, totally unaware and senior works brilliantly well. You can imagine them in dozens of alternative situations week after week in which they clash over anything and everything. Imagine them co-presenting a radio show; or doing the entertainment for the Colonel's daughter's birthday party. I'm smiling just thinking about those things.

It's worth noting that sitcoms - in order to be successful - need these crackling and fizzing relationships between characters who just drive each other crazy. When it works, and you're writing it, the characters just talk in your head. As the writer, you just feel like the guy noting it all down.
If your show doesn't feel like it's heading in this direction, put on the brakes and rethink. And take a moment to be reinsipired by something great. And then go back to your situation and rewrite, rething, replot and replan until these clashing characters emerge.
Occasionally a movie throws up some comedy characters that are funny in an enduring way. The most obvious example would be M*A*S*H, which began life as a film (based on a book) and become a far more successful comedy, running for many years.
Recently, I've stumbled across another example which contains a cast of superb comedy characters that feel more sitcom-based than anything else. Adrian Cronauer (Robin Williams) and Lt. Steven Hauk (Bruno Kirby) from Good Morning, Vietnam. This, for me, is an underplayed relationship in the film which inevitably has to be about the war and all that stuff. Also, Robin Williams is stunning in the film and almost obscures the film with his fast-talking.
But the dynamic of the movie is very sitcom. Cronauer is brilliantly funny, anti-establishment, modest and junior; and Lt Hauk is painfully unfunny, pro-establishment, totally unaware and senior works brilliantly well. You can imagine them in dozens of alternative situations week after week in which they clash over anything and everything. Imagine them co-presenting a radio show; or doing the entertainment for the Colonel's daughter's birthday party. I'm smiling just thinking about those things.

It's worth noting that sitcoms - in order to be successful - need these crackling and fizzing relationships between characters who just drive each other crazy. When it works, and you're writing it, the characters just talk in your head. As the writer, you just feel like the guy noting it all down.
If your show doesn't feel like it's heading in this direction, put on the brakes and rethink. And take a moment to be reinsipired by something great. And then go back to your situation and rewrite, rething, replot and replan until these clashing characters emerge.
Wednesday, 9 March 2011
Annoying People & Boring Bits
This week, I watched an episode of Red Dwarf Series IV that somehow I had never seen before. I am a huge fan of Red Dwarf and Series V and VI, especially - a really good blend of characters, gags and sci-fi imagination. But I missed the Waxworld episode all those years ago and never caught up.
Let's be honest. It's not the best of the episodes. The story is a bit wobbly and the location shooting is pretty ropey (which is a blog posting for another time). There are lots of unfamiliar characters that get in the way. But the episode starts with Rimmer telling a long boring story about a game of Risk that he played years earlier. The gag is that Rimmer is going on and on and has no idea how boring he's being. But, it's not really funny at all because it's, well, boring. Jokes about boredom, shaggy dog stories and anticlimaxes are often disastrous in shows, especially when shot in front of audiences. They don't usually play very well because they are boring, pointless or anti-climactic.
Non-audience shows can make a feature of these, and nuance them to perfection, as they did in The Office and People Like Us - making many others think they can do them. But my experience as an audience member, and as a writer, have taught me to avoid doing jokes along these lines.
A similar phenomenon has arisen in Friday Night Dinner. Mark Heap brilliantly plays a really annoying next door neighbour. But he doesn't make me laugh. He just makes me annoyed. The character is clearly sociopathic and doesn't realise when he's not wanted, and thus hangs around and causes embarrassment, and it's very true to life. People often don't get the message. It's believable. But I wonder how laugh-out-loud funny the character is.
There is certainly mileage to be had in these boring/annoying characters. But most of it is in the lengths the other characters have to go to in order to avoid being stuck with the annoying/boring character - and that this has comic consequence. In the Christmas episode of Miranda, she says that she finds carol singers annoying, because you just have to stand there while they sing and it's very awkward. And so, at the distant sound of carol singers, she pretends not to be in - and has to get all her customers to hide, which is, I think, rather funny. And even better, in so doing, she misses the van delivering her package in the process.
There are ways of doing this. But my general word of warning is to ask yourself whether you annoying character is funny - or just plain annoying. If it's the latter, delete, avoid, kill or rewrite.
Let's be honest. It's not the best of the episodes. The story is a bit wobbly and the location shooting is pretty ropey (which is a blog posting for another time). There are lots of unfamiliar characters that get in the way. But the episode starts with Rimmer telling a long boring story about a game of Risk that he played years earlier. The gag is that Rimmer is going on and on and has no idea how boring he's being. But, it's not really funny at all because it's, well, boring. Jokes about boredom, shaggy dog stories and anticlimaxes are often disastrous in shows, especially when shot in front of audiences. They don't usually play very well because they are boring, pointless or anti-climactic.
Non-audience shows can make a feature of these, and nuance them to perfection, as they did in The Office and People Like Us - making many others think they can do them. But my experience as an audience member, and as a writer, have taught me to avoid doing jokes along these lines.
A similar phenomenon has arisen in Friday Night Dinner. Mark Heap brilliantly plays a really annoying next door neighbour. But he doesn't make me laugh. He just makes me annoyed. The character is clearly sociopathic and doesn't realise when he's not wanted, and thus hangs around and causes embarrassment, and it's very true to life. People often don't get the message. It's believable. But I wonder how laugh-out-loud funny the character is.
There is certainly mileage to be had in these boring/annoying characters. But most of it is in the lengths the other characters have to go to in order to avoid being stuck with the annoying/boring character - and that this has comic consequence. In the Christmas episode of Miranda, she says that she finds carol singers annoying, because you just have to stand there while they sing and it's very awkward. And so, at the distant sound of carol singers, she pretends not to be in - and has to get all her customers to hide, which is, I think, rather funny. And even better, in so doing, she misses the van delivering her package in the process.
There are ways of doing this. But my general word of warning is to ask yourself whether you annoying character is funny - or just plain annoying. If it's the latter, delete, avoid, kill or rewrite.
Labels:
character,
Friday Night Dinner,
miranda,
Red Dwarf,
story
Monday, 28 February 2011
A Big Silly Thing
Okay, enough talk about money and courses and radio. Let's do some script nitty-gritty: the time, A Big Silly Thing.
Sometimes, when sitting in a room storylining Miranda, we talk about big silly events happening - those big farcical moments that stretch the laws of probability and credulity, but are undoubtedly funny.
When that happens, you need to ask two questions. Is it funny enough to justify this stretch in credibility? It may well do. A big clear physical joke that does not contravene character is fine. You can bend the laws of Physics as much as you like, ironically. But when a character behaves implausibly for the sake of a joke, the audience won't like it. So play with Newtonian physics by all means, as long as the joke is consistent with the characters and the story. But don't mess with the characters.
But even then the timing might not be right. And here is the second question. Where is it happening in the script? Once or twice, I've found myself saying out loud 'It's okay - it's the end of the show so we can do it'. I've been trying to work out why I say that - and let's remember this is an art, not a science - but this big silly events can happen at the end of the script, but not in the middle.
Maybe it's because everything in a sitcom needs to have consequences, right the way to the end. If someone does something miraculous in the middle of the show, the characters would have to respond to it in some way, which could knock your story out of shape. There would be 'fall-out' from the story. But if this silly thing happens at the end, we're spared all that reaction. Besides, know that the slate is wiped clean and we begin again next week with everything back to normal.
So, a Big Silly Thing is essentially a 'joke for free' - or something that tops a set-piece scene or moment. Almost like a punchline. I shouldn't really matter. And it certainly shouldn't be a plot resolver - or it may look like a Deus Ex Machina, which is essentially a resolution to a story that none of us could have seen coming and isn't merited by the characters. (See Measure for Measure for Shakespeare's lousiest ending when a Duke appears out of nowhere and wraps it all up. I've not read it or seen it, but it sounds dreadul.)
The characters are the key - they get themselves into messes, and they have to get themselves out again, or at least overcome characters flaws in order to accept help.
I'd be interested to hear the views and experiences of others.
Sometimes, when sitting in a room storylining Miranda, we talk about big silly events happening - those big farcical moments that stretch the laws of probability and credulity, but are undoubtedly funny.
When that happens, you need to ask two questions. Is it funny enough to justify this stretch in credibility? It may well do. A big clear physical joke that does not contravene character is fine. You can bend the laws of Physics as much as you like, ironically. But when a character behaves implausibly for the sake of a joke, the audience won't like it. So play with Newtonian physics by all means, as long as the joke is consistent with the characters and the story. But don't mess with the characters.
But even then the timing might not be right. And here is the second question. Where is it happening in the script? Once or twice, I've found myself saying out loud 'It's okay - it's the end of the show so we can do it'. I've been trying to work out why I say that - and let's remember this is an art, not a science - but this big silly events can happen at the end of the script, but not in the middle.
Maybe it's because everything in a sitcom needs to have consequences, right the way to the end. If someone does something miraculous in the middle of the show, the characters would have to respond to it in some way, which could knock your story out of shape. There would be 'fall-out' from the story. But if this silly thing happens at the end, we're spared all that reaction. Besides, know that the slate is wiped clean and we begin again next week with everything back to normal.
So, a Big Silly Thing is essentially a 'joke for free' - or something that tops a set-piece scene or moment. Almost like a punchline. I shouldn't really matter. And it certainly shouldn't be a plot resolver - or it may look like a Deus Ex Machina, which is essentially a resolution to a story that none of us could have seen coming and isn't merited by the characters. (See Measure for Measure for Shakespeare's lousiest ending when a Duke appears out of nowhere and wraps it all up. I've not read it or seen it, but it sounds dreadul.)
The characters are the key - they get themselves into messes, and they have to get themselves out again, or at least overcome characters flaws in order to accept help.
I'd be interested to hear the views and experiences of others.
Tuesday, 1 February 2011
Choosing Wisely
Last night, I finally got round to watching The King's Speech - and was relieved and thrilled that it was as good as the hype suggested. Colin Firth's performance really is stunning, and his on-screen relationship with Logue (Geoffrey Rush) was electrifying. This is a film with no fireworks or special effects, camera tricks or plot gimmicks - just characters talking. The power of the words really is stunning.
Here's one thing I take from this movie: What a great choice of story. David Seidler could have written about any number of things - and struggled to make it cinematic or shootable. He chose a story that lends itself to a strong central relationship with a clear climax. Bertie, the Duke of York, has royal duties but cannot speak in public. There is the toe-curling opening scene in which this is made obvious. His quest is simple and comprehensible. We know he will be king because of his feckless brother, and he will have to overcome this disability. And it will be obvious to us when he does. The radio broadcast at the end is the clinching victory. And because the story is so straightforward, we can revel in this fascinating and extraordinary relationship between King and Speech Therapist, Logue. There is, of course, the extra moment when Logue calls Bertie 'Your Majesty' and offers him the approval and respect that Bertie craves - and has truly earned.
In a way, it seems like the writer is cheating. The story almost writes itself. (It doesn't, and never does, but you get the idea). But how many of us beat our heads against a wall trying to tell a story clearly and simply, when it doesn't want to be told? There's something inside the story that attracts us, but sometimes the nut is too tough to crack. In which case, look for another nut.
A while ago, I read a management book for research. It talked about some people in business whining that their competitors are cheating. Big airlines whinge that the lo-cost airlines are making easy money because they are cheating, with cheap hubs, cheap planes, profitable routes and luggage restrictions. If someone talks like this, ask them this. "So why aren't you cheating?"
It may be genuine fascination with a story, a relationship or even a fact. But it may be that you've invested so much time in it that it simply has to be made to work. If you're in a hole, stop digging. Move on. Choose another story or character or situation.
I have a number of scenarios and ideas for sitcoms that I keep coming back to. I'm sure that they should work, or can be made to work, but they're just too complicated, require too much explanation or have other related problems. I need to stop digging and move on. Maybe you do too. It may be that a light is switched on and the idea is transformed and I know how to tell that particular story. But until that moment, I need to spend my time elsewhere, finding characters and stories that can be beautifully and wonderfully told - like The King's Speech.
Here's one thing I take from this movie: What a great choice of story. David Seidler could have written about any number of things - and struggled to make it cinematic or shootable. He chose a story that lends itself to a strong central relationship with a clear climax. Bertie, the Duke of York, has royal duties but cannot speak in public. There is the toe-curling opening scene in which this is made obvious. His quest is simple and comprehensible. We know he will be king because of his feckless brother, and he will have to overcome this disability. And it will be obvious to us when he does. The radio broadcast at the end is the clinching victory. And because the story is so straightforward, we can revel in this fascinating and extraordinary relationship between King and Speech Therapist, Logue. There is, of course, the extra moment when Logue calls Bertie 'Your Majesty' and offers him the approval and respect that Bertie craves - and has truly earned.
In a way, it seems like the writer is cheating. The story almost writes itself. (It doesn't, and never does, but you get the idea). But how many of us beat our heads against a wall trying to tell a story clearly and simply, when it doesn't want to be told? There's something inside the story that attracts us, but sometimes the nut is too tough to crack. In which case, look for another nut.
A while ago, I read a management book for research. It talked about some people in business whining that their competitors are cheating. Big airlines whinge that the lo-cost airlines are making easy money because they are cheating, with cheap hubs, cheap planes, profitable routes and luggage restrictions. If someone talks like this, ask them this. "So why aren't you cheating?"
It may be genuine fascination with a story, a relationship or even a fact. But it may be that you've invested so much time in it that it simply has to be made to work. If you're in a hole, stop digging. Move on. Choose another story or character or situation.
I have a number of scenarios and ideas for sitcoms that I keep coming back to. I'm sure that they should work, or can be made to work, but they're just too complicated, require too much explanation or have other related problems. I need to stop digging and move on. Maybe you do too. It may be that a light is switched on and the idea is transformed and I know how to tell that particular story. But until that moment, I need to spend my time elsewhere, finding characters and stories that can be beautifully and wonderfully told - like The King's Speech.
Tuesday, 18 January 2011
They're Nice And All, But We Don't Care
And so we reach the age old debate about 'likeable'.
I've heard it said (either by Goldman or Long) that networks want a Mickey Mouse. But comedy writers want to write Bugs Bunny. Let's not beat about the bush on this one - Mickey Mouse just isn't as cool, as funny or even as 'likeable' as Bugs Bunny, who torments, frustrates and bullies his assaillants and walks off with lines like 'Ain't I a stinker?'
Bugs is cowardly, brutal and mean. And yet, as a child, every time cartoons came on, I would cheer if it was Bugs Bunny and switch off mild-mannered-middle-of-the-road Mickey Mouse. Unless Donald Duck was around who as, at least, a comically hyper-charged ball of rage that would at least pass the time.
Let's keep going with this. One of the most appealling characters of British TV of the last ten years is Gene Hunt - a sexist, homophobic, xenophobic throwback to the bad old days of dodgy policing. He was literally head and shoulders above all others in that show because his character was larger than life in every way. Five series later, he's bigger than ever.
Previously I've blogged about the wonderful Damned United (here) in which the incorrigible Brian Clough is portrayed, a man who got under your skin and intentionally set out to annoy people - like Gregory House, MD. Or, for that matter, Gordon Ramsay on his TV shows.
And yet, in a way, we care about Bugs Bunny, Hunt, House and Clough - even though they are sadistic monsters. In pure sitcom, we have the likes of Victor Meldrew in One Foot in the Grave. In 30 Rock, we have Jack Donaghy and Tracey Jordan who are both rich and arrogant monsters in their way.
In my own limited experience, we have Penny and Tilly in Miranda who say and do outrageously unlikeable things, but we love them all the same. In writing Hut 33, I created a character called Professor Charles Gardiner, ultra-conservative Oxford don who was on first name terms with Rommel and Von Ribbentrop when war broke out. Played by the delightful Robert Bathurst, he often had the best jokes and zingers, and was a lot of fun to write for. In fact, the most popular character of that show was the Polish psychopath called Minka, voiced by Olivia Colman. She always brought the house down with her tales or threats of sustained and imaginative physical violence.
The common stereotype of the TV Commissioner is that they want someone 'likeable'. Or think other people think they want someone 'likeable'. This is sadly often true. But let's not confuse 'likable' with 'engaging' or 'absorbing' or 'charismatic'. The audience and the commissioner want the same thing - characters they keep coming back to. We need compelling characters, not necessary likeable ones. Miranda is very likeable. So was Del Boy. But Gregory House isn't likeable. He is an utter jerk, and cruel to anyone who shows love or affection for him. And yet, I've seen every single episode up to the middle of Series 6.
Conversely, the problem of Episodes is that we have a perfectly likeable couple at the centre of the show - but we don't really care about them, as I said here. They're nice and all, but we don't care.
Ultimately, we live with a paradox. We are able to love people we dislike. (Think of your own family). The skill, the trick, the art of writing is to make characters compelling, so that we have sympathy for them. It make be that we make them Mr Nice Guy. It may be that we can relate to them. Or it may be that we understand them, see the world through their eyes, but realise we would dislike them if we met them - but we just can't look away. eg. David Brent, Captain Mainwairing, Victor Meldrew, Tony Hancock.
It seems surprising that writers keep being asked for 'likeable', when that is not, ultimately, what the audience, the commissioners or any of us want.
Of course, Mickey Mouse made Disney and lots of other people hundreds of millions, so we can probably ignore all of the above.
But come on, who wants Mickey, Minnie, Donald and Pluto, when you can have Bugs Bunny, Yosemite Sam, Foghorn Leghorn and Elmer Fudd?
I've heard it said (either by Goldman or Long) that networks want a Mickey Mouse. But comedy writers want to write Bugs Bunny. Let's not beat about the bush on this one - Mickey Mouse just isn't as cool, as funny or even as 'likeable' as Bugs Bunny, who torments, frustrates and bullies his assaillants and walks off with lines like 'Ain't I a stinker?'
Bugs is cowardly, brutal and mean. And yet, as a child, every time cartoons came on, I would cheer if it was Bugs Bunny and switch off mild-mannered-middle-of-the-road Mickey Mouse. Unless Donald Duck was around who as, at least, a comically hyper-charged ball of rage that would at least pass the time.

Previously I've blogged about the wonderful Damned United (here) in which the incorrigible Brian Clough is portrayed, a man who got under your skin and intentionally set out to annoy people - like Gregory House, MD. Or, for that matter, Gordon Ramsay on his TV shows.
And yet, in a way, we care about Bugs Bunny, Hunt, House and Clough - even though they are sadistic monsters. In pure sitcom, we have the likes of Victor Meldrew in One Foot in the Grave. In 30 Rock, we have Jack Donaghy and Tracey Jordan who are both rich and arrogant monsters in their way.
In my own limited experience, we have Penny and Tilly in Miranda who say and do outrageously unlikeable things, but we love them all the same. In writing Hut 33, I created a character called Professor Charles Gardiner, ultra-conservative Oxford don who was on first name terms with Rommel and Von Ribbentrop when war broke out. Played by the delightful Robert Bathurst, he often had the best jokes and zingers, and was a lot of fun to write for. In fact, the most popular character of that show was the Polish psychopath called Minka, voiced by Olivia Colman. She always brought the house down with her tales or threats of sustained and imaginative physical violence.
The common stereotype of the TV Commissioner is that they want someone 'likeable'. Or think other people think they want someone 'likeable'. This is sadly often true. But let's not confuse 'likable' with 'engaging' or 'absorbing' or 'charismatic'. The audience and the commissioner want the same thing - characters they keep coming back to. We need compelling characters, not necessary likeable ones. Miranda is very likeable. So was Del Boy. But Gregory House isn't likeable. He is an utter jerk, and cruel to anyone who shows love or affection for him. And yet, I've seen every single episode up to the middle of Series 6.
Conversely, the problem of Episodes is that we have a perfectly likeable couple at the centre of the show - but we don't really care about them, as I said here. They're nice and all, but we don't care.
Ultimately, we live with a paradox. We are able to love people we dislike. (Think of your own family). The skill, the trick, the art of writing is to make characters compelling, so that we have sympathy for them. It make be that we make them Mr Nice Guy. It may be that we can relate to them. Or it may be that we understand them, see the world through their eyes, but realise we would dislike them if we met them - but we just can't look away. eg. David Brent, Captain Mainwairing, Victor Meldrew, Tony Hancock.
It seems surprising that writers keep being asked for 'likeable', when that is not, ultimately, what the audience, the commissioners or any of us want.
Of course, Mickey Mouse made Disney and lots of other people hundreds of millions, so we can probably ignore all of the above.
But come on, who wants Mickey, Minnie, Donald and Pluto, when you can have Bugs Bunny, Yosemite Sam, Foghorn Leghorn and Elmer Fudd?
Labels:
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Tuesday, 23 November 2010
A Monopoly on Comedy - and Character
Episode 3 of Hut 33 is called ‘Yellow’ (at time of writing being here). And it starts with one my favourite scenes of the series. It throws the character into a simple game of Monopoly.
Our regular three characters, Archie, Gordon and Charles, plus Mrs Best, play this relatively new game and it should be no big deal. But it’s a great opportunity to express character, prejudice, snobbery and general anger. It was useful to the plot of that episode because it highlighted what a terrible Christmas they were having. And therefore the prospect of having to spend New Year’s Eve together in Quarantine would simply too much to bear. (This is what happens by the way. They are Quarantined with suspected Yellow Fever, which gives rise to tunnelling and escape plans.) In the first scene, though, the game of monopoly turns into a large political dispute about the ownership of property which was true to the characters. And the audience seemed to enjoy it – because they were starting to know the characters as well as I did.
In essence, one of the main tricks of sitcom is taking characters out of their comfort zone – without it seeming contrived or ridiculous. (It’s up to you to decide whether I’ve been successful in that.)
Mistakes in Writing Sitcom
Along the way, then, we can note that this is an area where many first-time writers fall down. New writers are tempted to make their characters sit around and say ‘funny things’ rather than get up, move around and ‘be’ funny. Witty characters swapping jokes and witticisms is okay for three pages – Hut 33 attempts to have our characters in the Hut for the first three or four pages talking about stuff to set up the episode and reintroduce the characters – but it doesn’t sustain for forty pages, which is what you need. Plus, they're not swapping straight jokes but revealing amusing character traits.
It's a good test of how well you know your characters. When I was setting up Think the Unthinkable, I tried to work out what sort of coffee each of the characters would order at Starbucks. I didn't actually have them order coffee in Starbucks until Series 3, I think, but you need to know everything about your characters, or at least be able to work it out. Where do they shop? What newspaper do the read, if any? How would they go about organising a hen/stage night? What would happen if they woke up in Narnia or Alice's Wonderland?
This is why my current practice is to think up storylines quite early in setting up a new sitcom. Once I have my characters in some rough shape or another - sometimes it only needs three adjectives - it's worth thinking up scenarios, scenes and sketches, and then combining these characters with other characters in the show. After some time spend doing this, one often finds that one character has nothing to say, or little to add, or just isn't very funny. This character is normally expendable. If your show is focussed around this character, you've got a problem (and no show).
Ban Backstory
Doing this also avoids falling into the trap of backstory and background which is often irrelevant. You have no hope of conveying in a script and is therefore pointless. Characters need to be straining forwards, not harking back (unless their main characteristic is being nostalgic/reactionary). Remember, what did Geraldine do before she became the Vicar of Dibley? We don't know. We never really find out. Only very late on do we meet one or two people from her past. What drives our characters forward in any given situation? That's what we all need to know for all our characters.
Our regular three characters, Archie, Gordon and Charles, plus Mrs Best, play this relatively new game and it should be no big deal. But it’s a great opportunity to express character, prejudice, snobbery and general anger. It was useful to the plot of that episode because it highlighted what a terrible Christmas they were having. And therefore the prospect of having to spend New Year’s Eve together in Quarantine would simply too much to bear. (This is what happens by the way. They are Quarantined with suspected Yellow Fever, which gives rise to tunnelling and escape plans.) In the first scene, though, the game of monopoly turns into a large political dispute about the ownership of property which was true to the characters. And the audience seemed to enjoy it – because they were starting to know the characters as well as I did.
In essence, one of the main tricks of sitcom is taking characters out of their comfort zone – without it seeming contrived or ridiculous. (It’s up to you to decide whether I’ve been successful in that.)
Mistakes in Writing Sitcom
Along the way, then, we can note that this is an area where many first-time writers fall down. New writers are tempted to make their characters sit around and say ‘funny things’ rather than get up, move around and ‘be’ funny. Witty characters swapping jokes and witticisms is okay for three pages – Hut 33 attempts to have our characters in the Hut for the first three or four pages talking about stuff to set up the episode and reintroduce the characters – but it doesn’t sustain for forty pages, which is what you need. Plus, they're not swapping straight jokes but revealing amusing character traits.
It's a good test of how well you know your characters. When I was setting up Think the Unthinkable, I tried to work out what sort of coffee each of the characters would order at Starbucks. I didn't actually have them order coffee in Starbucks until Series 3, I think, but you need to know everything about your characters, or at least be able to work it out. Where do they shop? What newspaper do the read, if any? How would they go about organising a hen/stage night? What would happen if they woke up in Narnia or Alice's Wonderland?
This is why my current practice is to think up storylines quite early in setting up a new sitcom. Once I have my characters in some rough shape or another - sometimes it only needs three adjectives - it's worth thinking up scenarios, scenes and sketches, and then combining these characters with other characters in the show. After some time spend doing this, one often finds that one character has nothing to say, or little to add, or just isn't very funny. This character is normally expendable. If your show is focussed around this character, you've got a problem (and no show).
Ban Backstory
Doing this also avoids falling into the trap of backstory and background which is often irrelevant. You have no hope of conveying in a script and is therefore pointless. Characters need to be straining forwards, not harking back (unless their main characteristic is being nostalgic/reactionary). Remember, what did Geraldine do before she became the Vicar of Dibley? We don't know. We never really find out. Only very late on do we meet one or two people from her past. What drives our characters forward in any given situation? That's what we all need to know for all our characters.
Tuesday, 7 September 2010
Characters and Stories
I'm going to spoil a book for you. An expensive one. That Robert McKee book called Story, which is now an astonishing £19.99 in paperback. In paperback. That said, we tend not prize that which has cost us nothing - so you'll ignore what I say when I summarise the book. McKee argues (I seem to remember) that story is character. Character is story. Characters only exists in stories. Stories are only meaningful with characters. You get the idea. What's the plot of your film, sitcom, or novel? Well, who are the characters and what are they trying to do? Story and Character are two sides of the same coin.
It's extremely easy to forget this, especially when coming up with ideas for a new sitcom. Whenever I read treatments for new shows by new writers - and look back at my old ones when I was 'new' - I often see this being forgotten or ignored.
Most comedy writers know that sitcom is about memorable characters. But often, much light and heat is generated explaining who the character is and where they have come from - their likes and dislikes. Often, these get very nuanced and contradictory. I always cringe when a character outline contains the words 'sometimes' or 'occasionally'. Sitcom characters don't do things occasionally. They either do them all the time. Or never. Or for a funny or compelling reason.
Here is what I mean. This is a sitcom I've just invented in the last 30 seconds. It's called The Greasy Pole.
You get the idea. I had to stop there, as I was getting cross just writing it like that. The reality is that there could be a perfectly decent show in there (Miranda runs a shop) - and there was lots of detail, but we don't really know anything about Sally at all. Just what happened in the past. We're left asking the question 'Why?' an awful lot. The audience will be asking it all the time if they happen to tune in to episode 2, having missed the first one.
Characters need momentum - stories. They need quests and dreams. They need relationships. Why does anyone do anything? These are very basic questions about our very existence, but the sitcom-writer needs to address them.
When I was setting up my Radio 4 sitcom, Hut 33, I had to do this. The show is about a disparate bunch of people thrown together at Bletchley Park by the war. But where are they from? What drives them? Not exterior events in the war. Or even their roles within the war. It's about who there are and what they want: Charles is a snob who wants to preserve the pre-war status quo. He is into self-preservation, luxury and being seen to be right. Archie is an inverse-snob who wants to see the likes of Charles taken down a peg or two. Even though he's an academic hanging around with private school boys, he wants to preserve his working-class roots and embraces the language of Marxism. Gordon is a seventeen-year old who is trapped in the crossfire of Archie and Charles. He just wants everyone to be friends. And he wants to be taken seriously as a 'grown-up', and fit in, even though he is a teenager among men.
Once you have characters that have a forward momentum and attitudes, you can start to throw them into situations and see how they react - restrict their food, extend their working hours, drop a bomb on their hut or threaten them with a posting to the jungle, and see what happens. Ideally, they need to be the instigators of these things. Or the instigators of other stories, which are interrupted or modified by bombs or other circumstances beyond their control.
That's what I'm doing at the moment with a number of sitcom projects. I've assembled some characters, and given them trajectories, hopes and dreams - and am now seeing what happens when things go wrong, or unexpectedly right for the wrong reason. It's only when you start storylining that your find our whether you have workable, active characters - who are the authors of their own downfall.
Let's go back to Sally in The Greasy Pole? Why did she hire Pavlov? Is it because she can't say 'no' to anyone because she wants to be liked? (like Geraldine in Dibley)? Which means that all her plans to run a business are almost certainly doomed to comic failure? Why is she even running a shop? Is she trying to prove her husband/boyfriend/mother wrong - and she wants to be taken seriously? Is she really that insecure? (she could be) Is she just passionate about stationery? If so, why? Could it be something else she is passionate about that says something about her? Could it be a haberdashery, because she likes pretty things - because she is all about looking good, rather than being good, and she hired Pavlov because he's cheap (thus making Sally a bitch, which might be funny). What happens when her personal life gets in the way of her shop? How does she manage that? On what basis does she make those decisions?
The fact is that failure to do this makes the show impossible to write, because you don't know why your characters get up in the morning. Once you have living, breathing, thinking characters, they start talking to you. You hear voices in your head (in a good way) and they go off and do things. When that happens, despite what any psychiatrist might say, you are really onto something good.
It's extremely easy to forget this, especially when coming up with ideas for a new sitcom. Whenever I read treatments for new shows by new writers - and look back at my old ones when I was 'new' - I often see this being forgotten or ignored.
Most comedy writers know that sitcom is about memorable characters. But often, much light and heat is generated explaining who the character is and where they have come from - their likes and dislikes. Often, these get very nuanced and contradictory. I always cringe when a character outline contains the words 'sometimes' or 'occasionally'. Sitcom characters don't do things occasionally. They either do them all the time. Or never. Or for a funny or compelling reason.
Here is what I mean. This is a sitcom I've just invented in the last 30 seconds. It's called The Greasy Pole.
Sally is a business woman who is trying to be a success, but it's not as easy as she thought it would be. She used to work for the local council, but she was frustrated that it was slow and bureaucratic. Then one day, she met a business guru who changed her life and told her that she could be anything she wanted to be. So she bought a power suit, got a loan from the bank and started her own business - a shop selling stationery. After all, everyone needs stationery, don't they? But her life is made even harder by the shop assistant, Pavlov, the Polish friend of a friend with bad English that she rashly hired because she felt sorry for him...
You get the idea. I had to stop there, as I was getting cross just writing it like that. The reality is that there could be a perfectly decent show in there (Miranda runs a shop) - and there was lots of detail, but we don't really know anything about Sally at all. Just what happened in the past. We're left asking the question 'Why?' an awful lot. The audience will be asking it all the time if they happen to tune in to episode 2, having missed the first one.
Characters need momentum - stories. They need quests and dreams. They need relationships. Why does anyone do anything? These are very basic questions about our very existence, but the sitcom-writer needs to address them.
When I was setting up my Radio 4 sitcom, Hut 33, I had to do this. The show is about a disparate bunch of people thrown together at Bletchley Park by the war. But where are they from? What drives them? Not exterior events in the war. Or even their roles within the war. It's about who there are and what they want: Charles is a snob who wants to preserve the pre-war status quo. He is into self-preservation, luxury and being seen to be right. Archie is an inverse-snob who wants to see the likes of Charles taken down a peg or two. Even though he's an academic hanging around with private school boys, he wants to preserve his working-class roots and embraces the language of Marxism. Gordon is a seventeen-year old who is trapped in the crossfire of Archie and Charles. He just wants everyone to be friends. And he wants to be taken seriously as a 'grown-up', and fit in, even though he is a teenager among men.
Once you have characters that have a forward momentum and attitudes, you can start to throw them into situations and see how they react - restrict their food, extend their working hours, drop a bomb on their hut or threaten them with a posting to the jungle, and see what happens. Ideally, they need to be the instigators of these things. Or the instigators of other stories, which are interrupted or modified by bombs or other circumstances beyond their control.
That's what I'm doing at the moment with a number of sitcom projects. I've assembled some characters, and given them trajectories, hopes and dreams - and am now seeing what happens when things go wrong, or unexpectedly right for the wrong reason. It's only when you start storylining that your find our whether you have workable, active characters - who are the authors of their own downfall.
Let's go back to Sally in The Greasy Pole? Why did she hire Pavlov? Is it because she can't say 'no' to anyone because she wants to be liked? (like Geraldine in Dibley)? Which means that all her plans to run a business are almost certainly doomed to comic failure? Why is she even running a shop? Is she trying to prove her husband/boyfriend/mother wrong - and she wants to be taken seriously? Is she really that insecure? (she could be) Is she just passionate about stationery? If so, why? Could it be something else she is passionate about that says something about her? Could it be a haberdashery, because she likes pretty things - because she is all about looking good, rather than being good, and she hired Pavlov because he's cheap (thus making Sally a bitch, which might be funny). What happens when her personal life gets in the way of her shop? How does she manage that? On what basis does she make those decisions?
The fact is that failure to do this makes the show impossible to write, because you don't know why your characters get up in the morning. Once you have living, breathing, thinking characters, they start talking to you. You hear voices in your head (in a good way) and they go off and do things. When that happens, despite what any psychiatrist might say, you are really onto something good.
Tuesday, 18 May 2010
Larger than Life
Why do people watch television? One of the reasons is to escape from real life. The problem is that truth is stranger than fiction.
So when we create new worlds and new characters, we have to make sure that we're not reflecting a shadow or a pale imitation of the real thing to our audiences. Sometimes, sitcoms are criticised for doing exactly that. I seem to remember one or two shows recently being sneered at for making the situation how less funny than it should have been.
We need to understand that real life contains characters who are larger than life - so large as to be almost unbelievable; parodies of themselves. These characters are captivating, enthralling and often extremely funny - because they're deranged, charismatic, infuriating and but likeable, and they are so inspiring, their followers will crawl across minefields for them.
I was reminded of this when I watched The Damned United this evening (thanks Lovefilm). Michael Sheen's performance as Brian Clough is outstanding, and the film is beautifully written, directed and produced. It's one of the best I've seen in recent years. But let's not forget that Brian Clough is not make-believe, or a writer's invention. He was real. He really did do those things, say those things and irritate people in that way - and inspire love and deep affection in others.
As I was watching the movie, I was reminded of a few other characters who are like this - two in particular came to mind; one is fictional; one real. The real character is Gordon Ramsay, who's persona is extraordinary. I watched almost every episode of Gordon Ramsay's Kitchen Nightmares, in which he would go into a failing restaurant and sort it out. He would be blunt, brutal and honest, and push people far further than they ever wanted to go - but it would be worth it.
The other character is one of the great comedy creations of the last ten years - DCI Gene Hunt. Although this latest series of Ashes to Ashes has not been up to its sparkling normal form, Gene Hunt remains an unforgettable character with strong emotions, lots of energy and very good jokes.
Characters are comedy. The Damned United has lots of good jokes in it, which are only funny because Brian Clough said them. It doesn't look that funny written down, I'm sure. But these large characters give you so much. Maybe we're frightened of them. Maybe we're too enthralled by nuance. Maybe we tell ourselves such people don't really exist - when we know that they do. In fact, I know someone just like Clough/Ramsay/Hunt, and he's a Church of England Vicar, surprisingly enough. Truth is stranger than fiction. So are we writing truth?
So when we create new worlds and new characters, we have to make sure that we're not reflecting a shadow or a pale imitation of the real thing to our audiences. Sometimes, sitcoms are criticised for doing exactly that. I seem to remember one or two shows recently being sneered at for making the situation how less funny than it should have been.
We need to understand that real life contains characters who are larger than life - so large as to be almost unbelievable; parodies of themselves. These characters are captivating, enthralling and often extremely funny - because they're deranged, charismatic, infuriating and but likeable, and they are so inspiring, their followers will crawl across minefields for them.

As I was watching the movie, I was reminded of a few other characters who are like this - two in particular came to mind; one is fictional; one real. The real character is Gordon Ramsay, who's persona is extraordinary. I watched almost every episode of Gordon Ramsay's Kitchen Nightmares, in which he would go into a failing restaurant and sort it out. He would be blunt, brutal and honest, and push people far further than they ever wanted to go - but it would be worth it.
The other character is one of the great comedy creations of the last ten years - DCI Gene Hunt. Although this latest series of Ashes to Ashes has not been up to its sparkling normal form, Gene Hunt remains an unforgettable character with strong emotions, lots of energy and very good jokes.
Characters are comedy. The Damned United has lots of good jokes in it, which are only funny because Brian Clough said them. It doesn't look that funny written down, I'm sure. But these large characters give you so much. Maybe we're frightened of them. Maybe we're too enthralled by nuance. Maybe we tell ourselves such people don't really exist - when we know that they do. In fact, I know someone just like Clough/Ramsay/Hunt, and he's a Church of England Vicar, surprisingly enough. Truth is stranger than fiction. So are we writing truth?
Labels:
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